★ The horror game you have been waiting for ★
Pitch Black
A summer nightmare you can hear, but you can't see.Pure audio. Black screen. A real mosquito moves around your head in 3D stereo, and you have to slap the side where it just passed your ear. You will probably fail. Repeatedly. Until, around minute fifteen, you don't.
Play if your nerves can take it.
At first.
The first ten minutes you tap empty corners while the mosquito feeds on you, and you start to think the game is broken. It is not. You are listening with your eyes.
Around minute fifteen you land your first kill. You will know it was earned. From then on you are hunting.
Some people love this. Some uninstall in five minutes. Both reactions are correct. Pick which one you are before you tap install.
No tutorial necessary.
The whole game is in your ears. Phone speakers will not cut it: there is no left, no right, no closer, no farther. Use headphones or earbuds and just listen.
Far buzz is out of reach. The bug has to come in for a pass before you can land a slap. Patience is the whole game. Slap too early and you give yourself away.
Tap the left or right edge of the screen, fast, the instant it brushes your ear. The screen never tells you where the bug is. Your ears are the only sensor.
Miss it and the same mosquito flies off, then circles back, angrier. Ignore it long enough and it lands. Five seconds of bite-vibration. Then a new one spawns.
Hear the hunt.
Headphones on. The whole game is in the audio.
The real one is black.

Menu. Heh heh.

Last warning.

The whole manual.

Hall of Pain.
Every bite remembered.
The game keeps a permanent record of your suffering: mosquitoes caught, slap attempts, hit rate, bites taken, total time spent in the dark, total time being bitten. There is a button to reset it. There is no reason to press it.
Your progress is pain. That is the progress bar.
No internet. No servers. No tracking.
The game asks for one permission only: Vibrate. So your phone can shudder while the bug bites you. That is the whole list.
Your score and stats are stored only on your own phone. Uninstall the app and they disappear with it. There is no server keeping track of you, because there is no server.
You want this.
Find a quiet room. Put on real headphones. Turn off the lights. Tap install. Miss for ten minutes. Try not to throw your phone. Land your first kill. Then keep hunting.
One time €1.49 · No ads · No tracking · No in-app purchases
Play if your nerves can take it.
A survivor's brief.
Yes, and not optional. The entire game is built around 3D stereo: left ear, right ear, inter-aural delay, head-shadow filtering, distance. On phone speakers it collapses into mono buzz and the game becomes pointless. Cheap wired earbuds work fine. AirPods, gaming headsets, anything that gives you two ears.
No. It is a real recording of an actual mosquito, cleaned up and looped so seamlessly you cannot hear the join. That sample plays through a real-time 3D audio engine: pan, distance lowpass, head-shadow lowpass, inter-aural time delay, and per-spawn pitch shifting. Every spawn sounds like one specific bug rather than a generic buzz.
You can slap mosquitoes. The score goes up. There is no end screen and no "you win" message. The mosquito always comes back. Your goal is whatever you decide: a longer streak, fewer bites, a respectable Hit Rate in the Hall of Pain.
So the game does not have to make money off you in any other way. No ads watching you, no in-app purchases nagging you, no analytics profiling you, no engagement tricks to keep you opening the app. You pay €1.49 once and the transaction is over. It also keeps the reviews honest, since the people who actually want this kind of game are the ones who buy it.
The game canvas itself is pure black. Inside it: the lifetime score in the top-left, a small "Give Up" button in the top-right, and a thin white ring that briefly flashes where your finger landed. That is the entire in-game visual feedback. Your phone's own status bar at the very top of the screen (clock, battery, signal) stays visible like normal, but the game does not draw anything up there. Everything else is in your ears and in the phone's vibration motor.
Not noticeably. The screen is black for most of the session, which costs almost nothing on OLED phones. The audio engine and the occasional vibration are the only ongoing work. A typical session is a few minutes, often less.
Yes. There is no internet permission in the manifest, so the game cannot use the network even if it wanted to. Pure offline single-player.
Not yet. Mosquito: Pitch Black is Android only. If enough iPhone users ask, that helps decide what to build next: appshaide@gmail.com.
An indie developer in Estonia who got bitten too many times. Same person who made Family Stars, AbiÄpp, Senior Helper, and Peretärnid: HaideApps.