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The horror game you have been waiting for

Smug cartoon mosquito with a Heh heh speech bubble, the game's mascot

MOSQUITO

Pitch Black

A summer nightmare you can hear, but you can't see.

Pure audio. Black screen. A real mosquito moves around your head in 3D stereo, and you have to slap the side where it just passed your ear. You will probably fail. Repeatedly. Until, around minute fifteen, you don't.

Play if your nerves can take it.

You will fail.

At first.

The first ten minutes you tap empty corners while the mosquito feeds on you, and you start to think the game is broken. It is not. You are listening with your eyes.

Around minute fifteen you land your first kill. You will know it was earned. From then on you are hunting.

Some people love this. Some uninstall in five minutes. Both reactions are correct. Pick which one you are before you tap install.

How it hunts you

Four steps.

No tutorial necessary.

i.

Headphones on.

The whole game is in your ears. Phone speakers will not cut it: there is no left, no right, no closer, no farther. Use headphones or earbuds and just listen.

ii.

Wait until it sounds close.

Far buzz is out of reach. The bug has to come in for a pass before you can land a slap. Patience is the whole game. Slap too early and you give yourself away.

iii.

Slap the side you heard.

Tap the left or right edge of the screen, fast, the instant it brushes your ear. The screen never tells you where the bug is. Your ears are the only sensor.

iv.

Miss, and it gets worse.

Miss it and the same mosquito flies off, then circles back, angrier. Ignore it long enough and it lands. Five seconds of bite-vibration. Then a new one spawns.

What you see on screen

Four screens.

The real one is black.

Mosquito Pitch Black main menu with smug mosquito mascot and ENTER THE NIGHT button

Menu. Heh heh.

Listen Carefully popup with INSTRUCTIONS button and TAP TO BEGIN button

Last warning.

Instructions page with rules: sound on, headphones, wait, slap, miss

The whole manual.

Hall of Pain stats: mosquitoes caught, slap attempts, hit rate, bites suffered, time in the dark, time bitten

Hall of Pain.

Hall of Pain

Every slap counted.

Every bite remembered.

The game keeps a permanent record of your suffering: mosquitoes caught, slap attempts, hit rate, bites taken, total time spent in the dark, total time being bitten. There is a button to reset it. There is no reason to press it.

Your progress is pain. That is the progress bar.

Hall of Pain stats screen with the smug mosquito mascot at the top
No tracking. No accounts. No ads.

It cannot phone home.

Why would a mosquito game need to?

One permission. Vibrate. So your phone can shudder while the bug bites you. That is it.

Your stats live on your phone. Uninstall and they are gone. The mosquito will not remember you. The mosquito does not have a server.

Yes.

You want this.

Find a quiet room. Put on real headphones. Turn off the lights. Tap install. Miss for ten minutes. Try not to throw your phone. Land your first kill. Then keep hunting.

One time €1.69 · No ads · No tracking · No in-app purchases

Enter the night

Play if your nerves can take it.

Things people quietly ask

FAQ.

A survivor's brief.

Do I really need headphones?

Yes, and not optional. The entire game is built around 3D stereo: left ear, right ear, inter-aural delay, head-shadow filtering, distance. On phone speakers it collapses into mono buzz and the game becomes pointless. Cheap wired earbuds work fine. AirPods, gaming headsets, anything that gives you two ears.

Is the mosquito sound a synth?

No. It is a real recording of an actual mosquito, cleaned up and looped so seamlessly you cannot hear the join. That sample plays through a real-time 3D audio engine: pan, distance lowpass, head-shadow lowpass, inter-aural time delay, and per-spawn pitch shifting. Every spawn sounds like one specific bug rather than a generic buzz.

Can I actually win?

You can slap mosquitoes. The score goes up. There is no end screen and no "you win" message. The mosquito always comes back. Your goal is whatever you decide: a longer streak, fewer bites, a respectable Hit Rate in the Hall of Pain.

Why does it cost money?

So it does not have to sell you. No ads, no in-app purchases, no analytics, no engagement loops. €1.69 once, and that is the whole transaction. It also keeps the reviews honest, since people who actually want this kind of game self-select in.

What does the screen actually show during play?

The game canvas itself is pure black. Inside it: the lifetime score in the top-left, a small "Give Up" button in the top-right, and a thin white ring that briefly flashes where your finger landed. That is the entire in-game visual feedback. Your phone's own status bar at the very top of the screen (clock, battery, signal) stays visible like normal, but the game does not draw anything up there. Everything else is in your ears and in the phone's vibration motor.

Will it drain my battery?

Not noticeably. The screen is black for most of the session, which costs almost nothing on OLED phones. The audio engine and the occasional vibration are the only ongoing work. A typical session is a few minutes, often less.

Does it work offline?

Yes. There is no internet permission in the manifest, so the game cannot use the network even if it wanted to. Pure offline single-player.

iPhone version?

Not yet. Mosquito: Pitch Black is Android only. If enough iPhone users ask, that helps decide what to build next: appshaide@gmail.com.

Who made this?

An indie developer in Estonia who got bitten too many times. Same person who made Family Stars, AbiÄpp, Senior Helper, Peretärnid, and Tiny Chaos Button: HaideApps.